Presentation on Using Technology in Outdoor Education:
- Pros:
- enhances learning in the outdoors – increases access to info
- collaborating on a global scale
- Cons:
- all the apps require having some sort of device to be able to experience it
- depends on funding of school
- technology could detract from their outdoor experience (distracting)
- Apps:
- INaturalist:
- Useful in identifying any types of plants or animals
- can upload photos and become part of the observational data – research grade
- free app!
- collaborating with people all over the world
- BioBlitz:
- a communal citizen-science effort to record as many species within a designated location and time period as possible
- Seek:
- free app by INatualist
- identifies species that you see — much more user friendly
- doesn’t contribute to the research database
- ITrack Wildlife:
- facilitates learning about animal tracks
- there is a cost associated ($8)
- Merlin:
- free bird identification app
- answer questions or take picture of bird and it will come up with information about the bird
- will give you a map of where you can find that bird, and can play bird calls
- live webcams to watch
- interactive activities for kids (ie. extinct species, anatomy, etc)
- Marine Debris Tracker:
- an open data citizen tracker
- can log where you’ve cleaned up beach debris and contribute to research
- Peak Finder:
- Can hold up your phone and it will tell you the mountains you’re seeing
- $4.99
- can do camera view, topographic view
- Peak Visor:
- free version of naming mountains
- Globe Observer:
- citizen science app
- tracking weather, mosquitoes, tree height, and land cover
- goes through scientific steps of the scientific process
- NASA app:
- free to download
- amazing satellite pictures
- wonderful way to learn about space
- live stream of the ISS
- could track weather patterns from this
- Skype A Scientist:
- can skype call from your classroom to an actual scientist
- free service
- resources on the website so that you can get to know them beforehand and help to come up with questions
- INaturalist:
Language and Communication Technology:
- How can we bridge the communication gap in the classroom?
- Language Technologies:
- BC has the 2nd highest immigration population in Canada
- Looking to the UN for inspiration:
- use technology to connect all the different languages that come into one space
- Google Translate:
- how to connect with ELL students
- can translate text to text, conversations, use the camera to translate text, can upload worksheets
- Cons: not perfect, does make some mistakes, difficulty if in a noisy setting or with quiet voices, puts a pause in the conversation to take time to translate
- be sure to take a close look at what it’s asking you to consent to (like keeping your images — can turn this off)
- Powerpoint:
- has a subtitle option to translate what you say during the presentation into a different language at the bottom of the slide
- can also record your slide and draw on the slide and then will show as you present
- good for students who are just learning the language, so they could take the presentation home and work on it at their own pace
- WT2 Translator:
- 2 headphones, one for each person to wear
- can also translate through the app on your phone to ask questions to people in public
- headphones are $300 – so a big investment
- wouldn’t want to rely on this all day, and become dependent. Want the kids to work on their English skills as well
- Assistive Technologies
- Augmentive Alternative Communication
- Touch Chat: pairs a written word on the screen with a photo
- Great for non-verbal kids
- Rewordify.com
- kids can copy and paste a sentence they don’t understand and will convert some of the more difficult words into simpler ones
- sense of autonomy
- Video Modelling:
- iMovie a student going through a daily routine, to help a student gain a grasp of what’s expected of them
- Daily Schedules:
- digital visual schedule
- can add pictures of the student so that it’s more relevant
- Augmentive Alternative Communication
- Have all children in the classroom become familiar with the assistive technology in the classroom so that it breaks down barriers and guides social interactions
Digital Storytelling Presentation:
- Digital storytelling began by supporting personal discovery and emotional self-examination
- has now shifted to powerful voice
- digital storytelling is multimodal literacy that enables students to create a deeper understanding and emotional connection with their audience
- 7 elements should be included:
- POV: purpose of the story
- Dramatic Question: that holds the viewers interest until the end
- Emotional Content: connect with the viewer through the emotions felt
- Voice: record the voice narration to help the meaning of the visual content
- Soundtrack: adding music to complement the story
- Economy: the way you use effects on an image changes the meaning
- Pacing: between 2-4 minutes generally
- Can easily link digital storytelling to the core competencies and self-assessments
- I can statements
- Identity – personal narrative
- Social advocacy tool – agents of change
- Going beyond personal narrative:
- tale of Desperaux – using IMovie
- Pros:
- extremely multimodal – great way to work on their oral communication, written, technological
- Cons:
- time consuming
- takes a lot of scaffolding
- need equal access technology
- for personal narratives – need students to feel psychologically safe in the classroom community
- technology always has hiccups – but can use them as a learning tool (pro!)
- Apps other than iMovie:
- Comic Life – make comic strips — popular among elementary kids
- Imagine Forest – focus on storytelling. Its free!
- Speech Journal – traditional personal narratives. $3.99
- Tips:
- plan out stories in advance – storyboards
- need set criteria so that expectations are clean, but still leave room for choice and creativity
- need to scaffold learning of how to use the apps – want kids to know how to use the apps once it comes time to digitize their stories
- can be used for lots of subjects! ELA, Socials, Science, Math, Art
- Can use them as a teaching tool as well – flipped lessons, have students learn the concepts through teaching stories, and then class time can be used to collaborate on interactive work
- Can increase participation with sick or absent students. Can access the content at home so that they don’t miss out on learning
- Comprehensive way to see what students are taking away from your lessons. Content creators!
Presentation on How Video Can be Used in the Classroom:
- may be thought of as a ‘cop out’, but is also a great way to engage students
- Pros:
- encourages digital literacy
- can allow for experiences they may not be able to have in real life (travelling to other places)
- can identify who the visual learners are – who’s engaging more with video than other teaching styles
- can be used to replace written text that may not be as engaging
- iMovie on Macs
- Shotcut on PCs
- youtube users must be 13 years or older, so not the best for the classroom
- For longer videos: good to break it up into chunks to then be able to take a deeper dive into the meanings behind the videos in each portion
- 3rd party tool:
- EdPuzzle: way to share video with your students, can link to google classroom and show videos like khan academy, etc.
- Can add prompts throughout video
- can see how many students have accessed and how they’ve interacted
- FlipGrid
- EdPuzzle: way to share video with your students, can link to google classroom and show videos like khan academy, etc.
- Assessment:
- pedagogical narration
- how-to videos: can use flipgrid to create these. Great way to see what your students know
- digital portfolios
- Cautions & tips:
- make sure to watch the whole video ahead of time
- have a purpose behind the videos you’re using in class – be selective to what’s being shown
- be mindful of accessibility to video creating tools
- can use a “start at” function so that you don’t have to fiddle with where to start the video when presenting
- can use auto-play function for when you bring the slide up
Coding in Education:
- codebc.ca links coding resources to the curriculum
- hourofcode.com – one hour tutorials for all ages
- scratch: way to get kids involved with coding. takes puzzle pieces and put them together to see something happen
- kids can use coding to create a story
- Codemonkey – for much younger learners . introductory tool for coding (ages 4-6)
- can teach coding without access to computers as well
Coding Apps for class:
**For next class: write a story about yourself teaching in the year 2040**
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